I am a Game Designer and Writer.

My strengths are Game Mechanics Design and Narrative Design. I can speak Japanese, too.

My skills include Unity, Unreal Engine, C#, GitHub, and Design Documentation.

My passions are Combat Systems, Game Localization, and Video Game History.

WORKS

CHRONO KNIGHT

An isometric 3D puzzle game developed in Unreal Engine. Time moves only when you move. Forethought and spacial awareness are key to completing these tricky puzzles!

I designed the main game mechanics of this game, and built most of the levels.

ROLE

Original Game Concept

Lead Mechanics Designer

Level Designer

VIKING VOYAGERS

A choice-based adventure game with a Viking theme, developed in Unity.

In order to survive the grueling journey to the New World, you must manage your crew’s health and mood by making tough decisions in even tougher situations. Can you reach the distant shores?

I designed the game’s numerical systems and wrote most of the in-game text and dialogue.

ROLE

Mechanics Designer

Lead Writer

RESONANT FANG

My long-term personal project - the unicorn.

Resonant Fang is a JRPG-inspired game concept with a complex, character-driven story and intricate gameplay systems.

GAME DESIGN MATERIALS

Almighty Boss Design

WRITING SAMPLES

Petroglyph Scene

OTHER WRITING & REVIEWS

I like to write - just for fun! I also publish short game reviews to my Backloggd account.

I made a “gentle rebalance” of one of my favorite games, Fire Emblem: The Sacred Stones. The changelog includes the reasoning for every change I made - check it out!

Fire Emblem: The Sacred Stones Gentle Rebalance Romhack Changelog